Blog
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SWAP/MEAT Announcement & General Update
tl;dr: About a year ago, we started working on our second game. It’s called SWAP/MEAT, and it’s an outlandish, co-op…
One More Year in Review
Hey there! Pat and I here checking in from One More Game’s annual holiday party to reflect on the year that was 202…
Alpha-Driven Development: Developing by Rolling Milestones
We’ve shared quite a bit about our alpha-driven development approach at One More Game. Today I thought I’d shed some…
Introducing Spellcraft (oh, and we raised some more funding)
Today’s a big day for us at One More Game! We’ve got two big pieces of news to share: We raised $22 million in Series A…
Alpha-Driven Art
For an artist, few tasks are as compelling — or as daunting — as building a new world from scratch. Developing a new IP…
Alpha-Driven Development in Practice
Last year, Pat shared the way that we make games in Alpha-Driven Development, which describes One More Game’s approach…
Engineering Tenets
Whether they're written down or part of a company's oral traditions, every software engineering team has guidelines its…
Alpha-Driven Development
Anyone who's worked in game development for a while knows that launching games is challenging. Creating online games is…