Blog

Stay up-to-date on the latest at One More Game, and be sure to follow us on social media.

One More Year in Review
Posted by: Jamie Stormbreaker on

One More Year in Review

Hey there! Pat and I here checking in from One More Game's annual holiday party to reflect on the year that was 2022, and to offer a little preview of what we've got planned for 2023.

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Alpha-Driven Art
Posted by: Daniel Dociu on

Alpha-Driven Art

For an artist, few tasks are as compelling — or as daunting — as building a new world from scratch.

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One More Manifesto: Our Studio & Our Values
Posted by: Jamie Stormbreaker on

One More Manifesto: Our Studio & Our Values

Statements of a company's values can run the gamut from boring, to pompous, to cringeworthy, to disingenuous — so, please, forgive us for writing a blog post about ours. They serve a purpose!

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Alpha-Driven Development in Practice
Posted by: Jamie Stormbreaker on

Alpha-Driven Development in Practice

Last year, Pat shared the way that we make games in Alpha-Driven Development, which describes One More Game's approach of rapid iteration and gameplay validation through early feedback from players.

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Engineering Tenets
Posted by: Patrick Wyatt on

Engineering Tenets

Whether they're written down or part of a company's oral traditions, every software engineering team has guidelines its developers use to direct their efforts. These are the ones we use at One More Game.

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Alpha-Driven Development
Posted by: Patrick Wyatt on

Alpha-Driven Development

Anyone who's worked in game development for a while knows that launching games is challenging. Creating online games is even more difficult, as it requires building Internet services like matchmaking, account systems, chat services and many more.

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Making Games
Posted by: Patrick Wyatt on

Making Games

So you came back to our site to discover what we're up to, and hoping to learn what game we're making... right? The first rule of game development is: you do not talk about the game.

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Hello, Gamer
Posted by: Patrick Wyatt on

Hello, Gamer

After a year of working in the shadows on a new game, at my new startup, I'm excited to share news about what's going on here.

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