SWAPMEAT Announcement & General Update
tl;dr: About a year ago, we started working on our second game. It's called SWAPMEAT, and it's an outlandish, co-op, roguelite third-person shooter.
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tl;dr: About a year ago, we started working on our second game. It's called SWAPMEAT, and it's an outlandish, co-op, roguelite third-person shooter.
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Hey there! Pat and I here checking in from One More Game's annual holiday party to reflect on the year that was 2022, and to offer a little preview of what we've got planned for 2023.
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We've shared quite a bit about our alpha-driven development approach at One More Game. Today I thought I'd shed some light on how we square our iterative approach with the fact that we do, in fact, want to launch a successful game one day.
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Today's a big day for us at One More Game! We've got two big pieces of news to share: We raised $22 million in Series A funding, and we're announcing our debut game, Spellcraft.
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In PvP games, bot AI is often one of the last things you'll develop. We needed it to be one of the first.
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For an artist, few tasks are as compelling — or as daunting — as building a new world from scratch.
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Statements of a company's values can run the gamut from boring, to pompous, to cringeworthy, to disingenuous — so, please, forgive us for writing a blog post about ours. They serve a purpose!
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Last year, Pat shared the way that we make games in Alpha-Driven Development, which describes One More Game's approach of rapid iteration and gameplay validation through early feedback from players.
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In 2020, One More Game decided to embrace fully remote work — forever. I wanted to share a little bit about how we came to that decision, and how we've adapted the way we work.
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Whether they're written down or part of a company's oral traditions, every software engineering team has guidelines its developers use to direct their efforts. These are the ones we use at One More Game.
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Anyone who's worked in game development for a while knows that launching games is challenging. Creating online games is even more difficult, as it requires building Internet services like matchmaking, account systems, chat services and many more.
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So you came back to our site to discover what we're up to, and hoping to learn what game we're making... right? The first rule of game development is: you do not talk about the game.
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After a year of working in the shadows on a new game, at my new startup, I'm excited to share news about what's going on here.
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