Blog
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SWAP/MEAT Announcement & General Update
tl;dr: About a year ago, we started working on our second game. It’s called SWAP/MEAT, and it’s an outlandish, co-op…
One More Year in Review
Hey there! Pat and I here checking in from One More Game’s annual holiday party to reflect on the year that was 202…
Alpha-Driven Development: Developing by Rolling Milestones
We’ve shared quite a bit about our alpha-driven development approach at One More Game. Today I thought I’d shed some…
Introducing Spellcraft (oh, and we raised some more funding)
Today’s a big day for us at One More Game! We’ve got two big pieces of news to share: We raised $22 million in Series A…
Building AI for Games that Scales
In PvP games, bot AI is often one of the last things you’ll develop. We needed it to be one of the first. Most game AI…
Alpha-Driven Art
For an artist, few tasks are as compelling — or as daunting — as building a new world from scratch. Developing a new IP…
One More Manifesto: Our Studio & Our Values
Statements of a company’s values can run the gamut from boring, to pompous, to cringeworthy, to disingenuous — so…
Alpha-Driven Development in Practice
Last year, Pat shared the way that we make games in Alpha-Driven Development, which describes One More Game’s approach…
How I Learned to Stop Worrying and Love the Remote Work
In 2020, One More Game decided to embrace fully remote work — forever. I wanted to share a little bit about how we came…
Engineering Tenets
Whether they're written down or part of a company's oral traditions, every software engineering team has guidelines its…
Alpha-Driven Development
Anyone who's worked in game development for a while knows that launching games is challenging. Creating online games is…
Making Games
So you came back to our site to discover what we're up to, and hoping to learn what game we're making... right? The…
Hello, Gamer
Hello, Gamer After a year of working in the shadows on a new game, at my new startup, I'm excited to share news about…